Owlbear Hartshorn

N Male human fighter 2


Male human fighter 2
N Medium humanoid (human)
Init –1; Senses Perception –2
AC 9, touch 9, flat-footed 9 (–1 Dex)
hp 24 (2d10+9)
Fort 5, Ref –1, Will –2; +1 vs. fear
Defensive Abilities bravery +1
Weaknesses blind in one eye
Speed 30 feet
Melee unarmed strike +5 (1d3
3 nonlethal) or
club 5 (1d63)
Ranged barrel 1 (1d63) or
club 1 (1d63)
During Combat Owlbear fights with his fists, dealing nonlethal
damage until reduced to 15 hit points or fewer (see Morale
below). If grappled, he attempts to break the grapple, but
goes to back to using his fists as soon as he is free.
Morale If Owlbear is reduced to 15 hit points, Plugg hurls a
club in his direction. Owlbear naturally picks up the club
and continues the fight with the weapon. If reduced to 10
hit points or fewer, Owlbear cries and tries to back away,
but is pushed back into combat by Plugg and his mates.
Str 17, Dex 8, Con 14, Int 4, Wis 6, Cha 10
Base Atk +2; CMB +5; CMD 14
Feats Catch Off-Guard, Intimidating Prowess, Throw
Anything, Toughness
Skills Climb +8, Intimidate +8
Languages Common
Other Gear handful of live crabs
Blind in One Eye (Ex) A character who makes a DC 10
Perception or Sense Motive check notices that Owlbear is
blind in his left eye and very slow. If his opponent notices
this and attempts to fight Owlbear from that side, that PC
can make a DC 10 Acrobatics or Bluff check each round to
easily avoid Owlbear’s clumsy blows.

Given Greatclub


Owlbear Hartshorn

Skull and Shackles xiphoid_steel